Exponential Trapper0


Level KXP Spells
TH
10(none)+1
26(none)+1
312(none)+1
424(none)+2
548(none)+3
6100(none)+3
7200(none)+3
8400(none)+4
9800(none)+5
101400(none)+5
112000(none)+5
122600(none)+6
133200(none)+7
143800(none)+7
154400(none)+7
165000(none)+8
175600(none)+9
186200(none)+9
196800(none)+9
207400(none)+10
218000(none)+11
228600(none)+11
239200(none)+11
249800(none)+12
2510400(none)+13
2611000(none)+13
2711600(none)+13
2812200(none)+14
2912800(none)+15
3013400(none)+15
3114000(none)+15
3214600(none)+16
3315200(none)+17
3415800(none)+17
3516400(none)+17
3617000(none)+18
Requisites:Dex 26, Con 23
Alignment:any
HD/level:1d5
Weapon Prof.:2+level/3
To Hit Table:CTD0
Save Table:1½xThf0
Reference:RDM
Groups:Rogue, Futureshifted
Complexity:CF=3
Has infinite percentage in "Find/Remove Traps". Find Traps costs 1Z action. Can Remove a Trap of any multiplier or type with a single V action, at LVL^10' away.
Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a lot of picks.
Level 1 ¶: 1V: Create a Trap. It immediately goes off, unless one of the creatures in the group has Find/Remove Traps and has a 1hV action ready (bV's and OppV's are not fast enough). A list of traps is below.
Level 1: Get one "Any Rogue level 1" pick.
Level 4 ¶: When you Remove Traps (for 1V action), you remove all traps within LVL^10'.
Level 4: Get one "Any Rogue level 4" pick.
Level 9 ¶: You have infinite percentage in "Find/Remove Tricks".
Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
Level 16: Get one "Any Rogue level 16" pick.
Level 18 ¶: You have infinite percentage in "Find/Remove Specials".
Level 25: Get one "Any Rogue level 25" pick.
Level 27 ¶: You have infinite percentage in "Find/Remove Terrain Features".
Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).
Trapper Traps (these affect a group; the effect given is per target, *’s indicate new traps):
Arrows: Get attacked by one arrow with TH bonus +LVL^3 and dmg=LVL^3; natural 20 - LVL = Poison (PPD save or death)
Falling Block: Get automatically hit by one block for LVL^4 dmg (ignores skins)
Gas: PPD save at –LVL or (roll 1d8): 1=Blind, 2=Fear, 3=Feeblemind, 4=Nausea, 5=Poison (death in 1 round), 6=Sleep, 7=Slow, 8=Weakness
Net: You cannot move or physically attack until you use 1V and make a Str check at –LVL^2.
Pit: Fall LVL*10' (no save); 1 in 6 chance you fall on a spike for LVL^3 dmg
Surge: Take a SL=LVL random magical effect (never beneficial, save applies if the effect has a save)
*Breadmixer: Get body scrambled as if in a breadmixer for LVL^3 and PPD save or Paralyzed.
*Monomolecular Screen Door: Get pushed through 1 molecule thick screen PPD or Spaghettified.
*SNIK!: PPD at –LVL or take LVL^2 dmg and legs get amutated below the knee.